DICE reveals massive changes to Battlefield 2042's map design
DICE has revealed details on upcoming improvements and proposed changes to the core map design in Battlefield 2042.
In a hefty post, the EA developer identified five main areas of map design that needs improvement.
First, the team acknowledged that much of the community is frustrated with traversal as it currently stands. With the introduction of large-scale maps to accommodate 128 players, the travel time between objectives became overly lengthy. Indeed, DICE went as far as to admit that many players describe the game a “Walking Simulator”.
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Second, DICE will be looking at the overall intensity. The lack of compartmentalisation of combat into smaller zones means that matches can at times feel far too chaotic and overwhelming, particularly in Breakthrough where there are only two objectives per sector.