Two Point Museum review
One of the great magic tricks of the Two Point management games concerns how the series tackles subjects that a lot of people struggle to agree on. You know, like healthcare and education. And yet, with a few chirpy cartoon characters wandering around, a bit of silliness in the detailing, a handful of goofy names in the resume stack and some light satire playing over the tannoy, the whole thing rushes past in a cheery blur. This time out we’re looking at museums. Does Two Point have anything to say about this stuff? No and – sort of – yes, actually. It’s interesting.
Two Point Museum reviewDeveloper: Two Point StudiosPublisher: SegaPlatform: Played on PCAvailability: Out 4th March on PC (Steam), PS5 and Xbox Series X/S
At its heart, this is another supremely slick management game in which players run a complex establishment – hiring, firing, keeping the rooms clean and the punters happy – before gradually expanding as the money comes in. Because these places are museums, you’ll be dealing with experts to handle and maintain the exhibits and head off on expeditions to track down new stuff to display, as well as assistants to run stalls, ticket booths and shops, janitors to clean up and fix things when they break, and security guards to empty donation bins and catch thieves when they come climbing out of the toilet or burrowing up from the ground.
Two Point Museum – Official Announcement Trailer Watch on YouTube
All pretty straightforward. And because these places are , you’re dealing with dinosaur bones and fossilised footprints one moment, and then cave people frozen in blocks of ice, poltergeists from the Gilded Age, terrifying underwater creatures, UFOs and alien moon cheese refiners, onwards and outwards.